using System;
using UnityEngine;

public class CharacterMotorMovement
{
	[NonSerialized]
	public CollisionFlags collisionFlags;

	[NonSerialized]
	public Vector3 velocity;

	[NonSerialized]
	public Vector3 frameVelocity = Vector3.zero;

	[NonSerialized]
	public Vector3 hitPoint = Vector3.zero;

	[NonSerialized]
	public Vector3 lastHitPoint = new Vector3(float.PositiveInfinity, 0f, 0f);
}
